Preview site. Sales are not open yet, and checkout runs in test mode: no real payment is taken.

Video to 3D animation

Turn any video into a 3D animated character.

MotionTale reads the movement in an ordinary video and gives you a finished, animated character scene for Blender. It runs on your own computer, with nothing uploaded.

One payment. No subscription. Windows and Mac.

Your videoMotionTale output

Real MotionTale output from a two-second clip, processed on an Apple Silicon Mac. Preview background recoloured to match this page.

100% localNothing is uploaded
Pay onceNo credits or meter
Windows and MacNVIDIA or Apple Silicon
Blender-readyScene, BVH and MP4

How it works

From camera to character in three steps.

01

Film or pick a video

Any single camera works: a phone, a webcam, existing footage. One person, full body in frame.

02

Let MotionTale work

A five-step wizard takes the clip. Tracking, motion solving and retargeting run on your own graphics card.

03

Open the finished scene

You get a Blender scene with the character already animated, ready to light, edit and render.

What you get

Three files. Ready to use.

Every job saves an editable Blender scene and a standard motion file. Add a rendered preview when you want to check the take first.

.blend

A finished Blender scene

The character is rigged, animated and framed. Open it and keep working; nothing to retarget by hand.

.bvh

The motion on its own

A standard motion file you can bring into other animation tools and apply to your own rigs.

.mp4

A rendered preview

Optional video of the character performing, so you can judge the take before opening Blender.

Why MotionTale

Motion capture that stays with you.

Runs on your computer

Processing happens locally on your own graphics card. It keeps working without an internet connection.

Your footage stays private

Videos are never uploaded. That matters for client work, unreleased projects and anything under NDA.

Pay once

No subscription, no credits, no per-minute meter. Process as many clips as your machine can handle.

A finished scene, not raw data

Most tools hand you motion data to apply yourself. MotionTale delivers the animated character in Blender.

No suit, no markers

One ordinary camera is enough. No sensors, no calibration, no studio.

Built for commercial work

MotionTale is built on components whose licenses permit commercial use, so you can use the results in paid projects.

Compared

Local software versus cloud services.

MotionTaleTypical cloud mocap service
Where your video goesStays on your computerUploaded to the provider's servers
Cost modelOne paymentMonthly subscription or credits
Clip lengthNo fixed capOften capped per clip
Works without internetYes, after activationNo
If the service shuts downYour copy keeps workingAccess ends
What you receiveAnimated Blender scene, BVH, MP4Motion data to apply yourself

Cloud column reflects common terms on public pricing pages of online video-to-motion services, October 2026. Individual services differ.

Speed

Know the wait before you start.

Measured on a mid-range NVIDIA RTX 3060, animation only. Rendering the optional MP4 preview adds time. Apple Silicon Macs are noticeably slower.

What it does not do

  • Body only. Fingers and facial expressions are not tracked.
  • One person per video.
  • One bundled character. Use the BVH file for your own rigs.
  • Not real time. It processes recorded clips.
Video lengthProcessing time
5 seconds3 min 20 s
10 seconds5 min 59 s
30 seconds13 min 34 s
1 minute27 min 13 s
2 minutes52 min 8 s
5 minutes2 hr 22 min

Pricing

One price. Yours to keep.

Everything is included. No plans to compare, no subscription, no credits.

By buying you agree to the Terms and the License Agreement. 14-day refund.

Secure checkout by Stripe. Your license key appears as soon as payment completes.

Requirements

What you need to run it.

Windows

System
Windows, 64-bit
Graphics
NVIDIA graphics card (tested on RTX 3060)
Storage
About 20 GB free for the app and models

Mac

System
Apple Silicon (M-series). Intel Macs are not supported
Memory
16 GB or more
Storage
About 20 GB free for the app and models

Questions

Straight answers.

Does my video leave my computer?

No. Video is processed on your own machine and is never uploaded. The only things MotionTale sends over the internet are your license key and an anonymous computer code, once, when you activate.

Does it track fingers and faces?

Not today. MotionTale captures full-body movement of one person. Fingers and facial expressions are not tracked.

Can I use my own character?

The app ships with one character, Snow. The exported BVH motion file can be applied to your own rigs in Blender and other tools.

How long does processing take?

On an NVIDIA RTX 3060, roughly 25 to 30 times the length of the clip for the animation, plus extra time if you ask for the rendered preview. Apple Silicon Macs are supported but noticeably slower.

What makes a good input video?

One person, whole body visible, a steady camera, decent lighting and clothing that stands out from the background. Heavy occlusion and very fast spins are harder.

How many computers can I use it on?

Each license key can be active on two computers at a time. Deactivate one in the app to move it to another.

Do I need an internet connection?

Only to activate, once. If the computer has no internet at all, you can activate it from another device using the offline activation page.

Can I use the results commercially?

Yes. The animations you create are yours. The bundled Snow character is licensed CC BY 4.0, so credit the Blender Foundation if you publish renders that show it.

Do I need Blender?

MotionTale includes what it needs to build the scene. To open and edit the resulting .blend file you need Blender, which is free.

Something else? Write to contact@pictorytale.com.

Your video in. Your character out.

No uploads, no subscription, no studio.